Windows Mobile 6.5 was launched recently with a slew of new devices supporting it. But what was more important was that it launched in tandem with Windows Marketplace for Mobile after Apple shows all the others the power and profits of an app store. Being 1 of the early guys to port my iPhone app over to Windows Mobile. I am also privy to some of its’ teething problems.
1 issue I had was that after submitting my app, I then decided to change the email address in my Windows Mobile Developer catalog to another email address. That was when things went awry.
After that, I decided to submit an app for certification to the Singapore market and there, an error message hit me right smack in the face. The error message said something to the effect that “My account is not enabled” and I can’t submit an app yet. As Bill & Ted would say “Whoa!”
So, I quickly dropped an email to my local Microsoft representative who then gathered all the necessary screenshots and information from me regarding the error. Then he proceeded to send it to the guys in charge and 2 weeks later, my problem was solved.
So now, I am back to being able to submit my apps for the Windows Mobile Marketplace. Microsoft’s eagerness to get developers on board for their Windows Mobile Marketplace shines through in this aspect.
On an unrelated note, Android 1.6 now supports scaling which means that I do not have to recode my games to support different screen sizes and I can just maintain 1 code base. This will be a boon for all game developers everywhere, mobile or not. Now, if only the WIP Windows Mobile 7 will support this mode. Then, we will certainly be living in interesting times. At least for the mobile side of things.